Keep these as the original data BF2ModTools data This folder contains most of the files actually needed to make a working level mod in Battlefront II. Note: it would be wise not to directly edit these files without copying them into your mod folder first. ![]() ![]() Inside, youll find the following folders: BF2ModTools assets This folder contains man y of the original assets from Battlefront II, many of which youll need to copy into your mod directory manually if you wish to make mods using these files. We cant be held responsible should you put it somewhere else, and things dont work, so just take our advicethis is where you want to put your BF2 Mod Tools files. This eliminates the 30 or 40 steps that we had to take when creating new maps while actually working on the game, so we hope you enjoy it.Ĭontents Directory Structure First, unzip your BF2ModTools zip file into the root of your C: drive. ![]() ModTools VisualMunge.exe is a re-designed version of the tool that we used in creating Battlefront II, re-designed to make the process of creating a new mod directory, and setting up your new map as simple as a few mouse clicks. This document will guide you through the process of creating new maps in Battlefront II using the new Visual Munge program which weve specifically designed for the would-be B attlefront II modders out there. Making Mods in Star Wars Battlefront II So youve just picked yourself up a copy of Battlefront II, and want to make some new contentsit and relax, youve come to the right place.
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